Idle Musings

Thoughts about the world in which we live out our lives.

The battle for control of the mobile computing market rages on

I’m sure you’ve got a mobile phone; I’d be willing to be it’s a smartphone too. It’s one of the most popular modern day gadgets, ranked 13 in Stephen Fry’s Top 100 Greatest Gadgets. It’s in every pocket and the first thing people get out when they get together. With the depth of penetration of these mini ‘computer-in-your-pocket’ devices it’s no wonder that the big technology corporations are locked in a struggle to the death for control of the market. (more…)

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Would you pay for something you’ve never used?

You know, I’m not sure I would. I didn’t buy my car before taking it out for a test drive, and I didn’t sign the contract on my flat without first taking a look around the place. So why are we now paying for computer games which we’ve not played? Sure you can look at the flashy trailers and advertising, but when you are selling interactive entertainment you’re selling an experience.
Something which has been a gripe of mine recently and also of Alec Meer at RockPaperShotgun.com is the demise of the game demo. What has happened to this tantalising taster of things to come? Where is the rush home to snag the demo on release day to play the next eagerly anticipated title? The answer I think is that there aren’t any. It’s gone. The day of the demo has passed. Granted, I’m exaggerating the issue here slightly for effect, but it’s can’t have escaped peoples notice that there is a distinct lack of game demos around before games are released these days.

So what has lead to this change in the way that computer games are marketed to consumers? Could it be the meteoric rise of the industry from its indie roots in ‘70s to an industry in modern society worth an estimated USD $105 billion worldwide. Personally I think so; being a gamer myself I can only feel that more and more companies want to make sure that they get a finger into that pie before they are left behind. I guess that’s capitalism for you.

The way that these companies are changing their business models means that as a consumer we are being sold on a dream, on a magical trailer, or a snippet of advertising about the game rather than the experience that we need to better judge it. Thus the pre-order was born, the saving golden thread of publishers everywhere, a way for them to generate revenue from the consumer without the consumer ever having played the game. Brilliant. No more agonising management of the backlash against poor marketing or design decisions such as the uproar caused by the Spore DRM, Bioshock DRM, or the catalogue of others.

So this golden bullet to the piracy issue, amongst others – the pre-order – means huge expenditure on marketing. Now all of a sudden consumers have to make a choice about a game based on the marketing, the adverts, the Facebook pages and the blog posts. This has spurred on huge investments in the marketing of computer games and why not with such potentially rich rewards to be had. I recently went to the cinema and was presented with trailers for two computer games alongside the regular movie trailers.
I would assume that most people have heard of World of Warcraft and Call of Duty, but would it surprise you to know that these are both owned by the same company, Activision Blizzard, which in Q3 of 2011 has so far reported net revenue of USD $650 million. They have actually axed projects in order to focus on these popular franchises, in order to ensure that there is absolutely no milk left in the udders of that poor cash cow. Electronic Arts are also guilty of this, but I digress into darker waters. This investment in marketing and pre-orders has lead to the huge queues that are now popular at computer game release events. Yes, I just wrote ‘computer game release events’ – fanfares, celebrities, music and interviews with the first customer through the door – all things which are akin to the red carpet. It’s not hard to see how video game stores are eclipsing the movie theatre.

Although there are pitfalls with pre-orders, I recently placed a pre-order with Steam for Dungeon Siege 3, having been a huge fan of the last two instalments. I was excited and eagerly awaiting the release of the game, watching the counter on the Steam store page. Then disaster! Ironically, a demo of the game was released about a week before the official release date, I downloaded it and got playing. Oh dear, words cannot describe the horror. All of the core mechanics were gone, the visuals were dire, and the control method was just wrong. Needless to say the first thing I did was cancel my pre-order and get a refund. Phew! A close shave. Had there been no demo of the game then I would have just lost out on my £30, rather like I lost £18 on Need for Speed Hot Pursuit, which turned out to be diabolical, but I digress, again.

The example that I wanted to highlight was the launch of Aion, an MMORPG released by NCSoft in 2009. This game got a huge number of pre-orders, about 400k to be precise. Then launch day arrived and the game went live and that 400k people logged into the game to what turned out to be a queue, but not a queue like in the pub on a Thursday, but like a Post Office queue on car tax day. Waits of up to 5 hours were reported by gamers before they could even play the game, and that was after having downloaded the latest patch. To summarise, it was a disaster. Someone had completely underestimated the effectiveness of the marketing and sheer volume of players who would login. The result was anger amongst people who had already paid a pre-order for a game they could now no longer play. The game then started shedding players, hundreds and thousands of people left. Even now if you mention Aion to anyone who had a pre-order you’ll see their face drop or they’ll spout derisive comments about the game.

Will this model change any time soon? Personally I don’t think it will. With the current crop of CEO’s of major publishing companies still marketing to demographics which don’t exist with products which are subpar, we’ll be forever be stuck being bombarded with marketing to buy products which we know very little about and haven’t even played. It is my fond hope that companies recognise the USD $2 million made by the Humble Bundle team for their crop of indie games for which you can pay what you want and you then own them. Sounds simple? It is. No licenses, no DRM, install where you want as many times as you want, if it’s meeting customer demands to the tune of $2m then why not?

Dave

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The Hip-Hop Omnicron

Okay, so I caved in and spent the last two hours finding and adding as many of my favourite hip-hop tracks as I could on Spotify into a single huge playlist, an omnicron if you will. A place of all things.

Please do check it out, and let me know what you think of if I’ve missed an iconic tune.

http://sharemyplaylists.com/the-hip-hop-omnicron

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Car photography

Thought that as I had some time on my hands that I would take a few shots of my car to see if I could nail down a good HDR, and some nice angle shots.




Guild Wars Legendary Cartographer

GW Elona Map Hacks So yeah man, I’ve cracked it. Big thanks to my guildies for offering help to get me there. Turns out there are two really big glitches, as there are in Tyria which net you quite a bit of extra map. I ended up asking a question on the most excellent Gaming Stackexchange which got a reply of checking the Wiki, which I had just not thought of doing! D’oh!

So after doing the few hacks listed in the wiki I cracked it with ease. So that’s got me my ‘Elonian Grandmaster Cartographer’ along with completing my ‘Legendary Cartographer’. Those two titles pushed my ‘Kind of a big deal’ title to 6 netting me the first title ‘Kind of a big deal’.

The real upshot of this fantastic moment is that it net’s me one Hall of Monuments point. Which is ace, hopefully I can see them on the site soon :)

Here is the glorious moment.

From Guild Wars

Guild Wars – Getting to 30 points in Hall of Monuments!

So, the epic battle is on to try and reach the holy grail of 30 points in the Guild Wars 2 Hall of Monuments but where to start? I’m currently at 22 points, and there is a long way to go yet to reach the fabled 30 mark and get all the good stuff.

So far my ‘to do’ list is looking like this,

This looks very simple, but there is still plenty to do! Firstly will be completing the cartographer’s! I’ve got about 98% of Elona so far so netting that last few % will get me two titles, and one precious point!

The other stuff is much harder, which entails gathering LOTS of expensive crafting materials, but this is balanced as the reward for two sets of armour is a whopping four points! How about that, although the materials are hard to come by,

  • 100 Platinum
  • 600 Bolt(s) of Cloth
  • 40 Bolt(s) of Linen
  • 80 Amber Chunk(s)
  • 32 Elonian Leather Square(s)
  • 16 Ruby(s)
  • 16 Sapphire(s)

Everything is fine except for Amber chunks, which are okay ish, it’s the Rubys and Sapphires which are the killer. As everyone is now after the Vabbian armour set, the prices of these have sky rocketed! Meaning you are looking at a few platinum per item. So perhaps the Vabbian armour is out of reach? We’ll see about that!

Lastly that Phoenix. Now this is straight forward, you just kill Shiro. Sounds simple right? Well yeah with people it is. With noone in my guild bar one or two people playing the game now, nearly 6 years later at the time of writing this, it’s even harder. All hail the Guild Wars Live team! for the full hero team update! Finally I might be able to build a specific team build to take down Shiro and earn my Phoenix and net those two elusive points.

So there we have it, this is my to do list detailed here more for my own benefit than anyone elses, but by breaking down the tasks into smaller chunks it makes the points all stack up. With these few items complete, I actually end on 31 points! Not bad ;)

If you want further information on reaching 50 points! Check this out, http://massively.joystiq.com/tag/the-road-to-50/

Beardyman Essential Mix

Beardyman is a UK beatboxer and eclectic music maker. Having stormed the UK hip-hop beatbox scene he’s now doing awesome stuff just like this. I can strongly recommend listening to the whole mix, it’s brilliant.

Beardyman’s Essential Mix – aired on Radio1 22/1/12 by Beardyman

A nice hike in the snow!

The UK has been seeing some big dumps of snow so far this December. Thankfully it was overnight Fri/Sat this time so I could get out and take some really nice snaps in the snow. Managed to get 99 good ones out of a run of 231 so pretty good going I think. A quick whizz through lightroom and they are ready to go.

Find the album on my Picasa, http://picasaweb.google.com/neon1024/NewForestInWhite#

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Cupcake bouquet!

What an awesome girlfriend I have! She sent me a bouquet, but not just any bouquet, one made of cupcakes! Just too freaking amazing.

Great Solid Steel radio show this week!

http://www.ninjatune.net/solidsteel/

Just go listen to it, it’s awesome, DJ Flow drops some amazing mixes of old classic hip-hop with dance and hip-hop beats.

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